Beast of Reincarnation Deluxe Edition

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Сюжет игры разворачивается в постапокалиптической Японии. Последней надеждой человечества стала Эмма, отверженная обществом из-за ее заболевания, и дряхлеющий пес Ку. Вместе они отправляются в нелегкое путешествие, о котором повествует эта ролевая игра в стиле экшен для одного игрока и одного пса.

Это история об одиночестве и верном напарнике, который дарит утешение и твердую опору. Погрузитесь в переменчивый мир, где пустоши резко прерываются густыми лесами. Во время путешествия в этом прекрасном, но жестоком мире связь Эммы и Ку растет, а сами они становятся сильнее.

Уникальные деревья навыков, снаряжение и камни духов позволяют сформировать собственный стиль игры и помогают выжить среди беспощадной красоты этого мира. Создавайте комплекты в зависимости от своего стиля игры, выбирая снаряжение для дальнего, скрытного или агрессивного ближнего боя.

Что ожидает вас в конце путешествия по лежащему в руинах миру?

Синергия Эммы и Ку

Связь Эммы и Ку радикально преображает игровой процесс экшен-RPG. Оба героя вступают в бой как единое целое: Эмма сражается с противниками не только с помощью меча, но и отдает Ку команды, которые позволяют использовать разные приемы, как в пошаговых ролевых играх.

Япония. 4026 год.

Отправляйтесь в странствие по прекрасному, но жестокому постапокалиптическому миру, которым правят боссы, скрывающиеся среди переменчивых ландшафтов и проклятого леса. Судьба свела Эмму и Ку на Дальнем Востоке, но им предстоит сразиться с боссами по всему миру и набраться сил для схватки с Повелителем перевоплощения.

История, исполненная тайн.

Погрузитесь в бурный сюжет, в котором каждый персонаж скрывает опасную истину. Откройте все повороты переплетенных судеб Эммы и Ку, сопровождая их в этой запутанной истории.

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX 580 (8 GB)
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: Low 1080p @ 40fps w/ DLSS (RTX 20-50 Series) or FSR1 (Performance). SSD required.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i7-12700K or AMD Ryzen 7 5800X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 (12 GB) or AMD Radeon RX 6700 XT (12 GB)
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: Med 1080p @ 60fps w/ DLSS or FSR3 (Performance). SSD required.

Отзывы

3 634 положительных из 6 183 отзывов

69

Игрок 2169Рекомендует27 ч в игре

So after finally completing Beast Of Reincarnation, this game barely and i mean BARELY gets a positive rating. Steam has no inbetween rating so I want to make it clear this game is directly smack in the middle in terms of a rating. Let me explain. Pros: Graphics: The game is very nice looking. It has its moments where it has weird texture glitches and looks a little blurry, but overall its a very nice looking game. Nothing super exceptional, but definitely not anything bad. The world itself is interesting to look at and explore, beautiful buildings, nature etc. Music: The music in the game is pretty good. Its pretty obvious they are going for the stellar blade vibe with the sound track, especially the camp music and overall world ambience. You will notice it almost immediately. The battle music is very good and overall its pretty decent soundtrack. Gameplay: This game takes a long time to ramp up and unlock a bunch of stuff, but once you do it is very very good. The battle system is well done, multiple enemy weaknesses to exploit and strategize around. Different combos and skills similiar to DMC to unlock and use that all do different things. Once you unlock a lot of the skills combat really gets fantastic. Koo provides some extra strategizing, using koo's abilities with your own to create combos and openings to exploit. Theres weapon upgrades, both ranged and melee, food cooking etc. The gameplay is solid, it just takes a while to get there, which is why this review is a middle review. Weapons: There is a ton of weapons/swords in this game. Gamefreak essentially took their elemental system behind pokemon and instead of multiple pokemon of different types, you get multiple swords of different types. Lightning, fire, poison, etc. Each with their pros and cons. Some swords even combine "types", very similiar to multi type pokemon. You can see the inspiration. Cons: Very little enemy variety: I am not kidding when I say you will be fighting the same enemies the entire game. There is so few enemy variety, you can see gamefreak decided to utilize their famous copy and paste skills here. It gets extremely boring very quickly. What makes it worse, is these enemies do the same moves over and over. Different melee enemies? All pretty much have the same mechanics. You memorize all of it very quickly and before you know it, enemies become a joke very early on. Repeat Bosses: The bosses in this game are a joke. When you have other games like stellar blade, souls games, even the recent mortal shell 2...all these bosses are epic, with varied different skill sets and THIS game bosses do the SAME ♥♥♥♥♥♥♥ MOVES over and over. And when i say moves, i am saying 1 or 2 moves max for most of them. Not only that, they want to extend the nushi bosses as much as possible, so alot of them run when you first fight them, making you have to fight them again. New round? Nothing changes. Same moves. One nushi I fought, I am not kidding, did the same tail swipe and ONLY the same tail swipe, the ENTIRE fight. The SAME ♥♥♥♥♥♥♥ TAIL SWIPE. Over and over and over and over, till it died. These nushi are basically bigger versions of regular mobs. It is so uninspired, so boring and overall extremely disappointing. The games story bosses, based on characters in the game, are way better done HOWEVER, are still bosses that repeat the same 2-3 moves over and over and over again until death. It was a massive let down. These bosses are some of the most pathetic designed bosses Ive ever seen for a game like this. Extremely stiff movement: This game has extremely stiff movement to the point where you can literally feel how trapped you are. It is not smooth whatsoever. When you explore the world the amount of times you are caught on terrain, glitch moving after landing because you hit a corner, its pretty bad. Stellar blade had stiff movement, but nowhere near like this. Camera pre patch: The game released with one of the worst cameras ive seen for a game like this. They finally somewhat fixed it in a recent patch, but releasing the game with a super zoomed in camera like they did, with the speed this game is trying to achieve, was a massive design overlook and im glad they somewhat addressed it. It's not perfect, but the patch did help. Random Puddle Deaths: The game has very shallow creeks and such in the world to explore, but apparently stepping in random parts of those creeks, means you fall into the atlantic ocean apparently and die/reset....yeah i dont get it. Story: The game has very interesting premises and a pretty interesting world building that happens over 13 chapters. However, it takes extremely long for it to get anywhere (I wasnt interested till chapter 9) and then once it finally starts to get interesting, it falls on its face at the end as to the reasoning why all of this is happening. I just kind of face palmed at that point. Overall Beast Of Reincarnation is a extremely mid experience that barely gets a pass into positive due to the late game combat, builds and experience overall. I am extremely disappointed in this game and really felt like it could have been so much better, This is a literal 5/10 for me. Extremely mid and extremely average with just enough to say on steams review rating "yes", but with a extreme caveat of...wait for a mega sale on this game and then your money will be worth it. Thanks for reading.

09

Игрок 1009Рекомендует22 ч в игре

Get it on deep discount folks This is not a bad game by any means, but I think a few setbacks make the full price hard to justify for most people. First of all, combat is easily my favorite part of the game. Game Freak really deliver here. The combat is fun, responsive, and feels great to play. This isn't a Soulslike, so there's no real punishment for dying. It's much more action focused, with consecutive parry mechanics that remind me a lot of Sekiro, plenty of move combinations, and even some QTE style moves from our companion, Koo. I honestly have very few complaints about the combat. Exploration is another strong point. There's a good sense of discovery, and finding things while exploring actually feels rewarding. The traversal system is also fun, and the whole concept of a pos t apocalyptic Japan is pretty intriguing. Unfortunately, the level design doesn't really live up to that concept. A lot of the environments feel boring, repetitive and uninspired, and the lack of enemy variety makes things worse. You fight the same enemies with basically the same movesets over and over again. Even the bosses end up feeling pretty bland and underwhelming. From a technical perspective, I didn't have any major performance issues, but the visuals definitely don't live up to the hype. The game look noticeably blurry, and the camera positioning can be pretty awkward at times. The recent patches have improved things, though, so it's definitely better than it was at launch. The biggest disappointment for me was the story. The storytelling is honestly pretty weak. The Japanese voice acting is good, but the cutscenes, dialogue, and animations don't really do justice to the performances. I never really had that "Wow, that was epic" moment during any of the major cutscenes. Even some of the sequences in the early hours reminded me of Stellar Blade, but unfortunately they never reached that same level of impact. The protagonist being so emotionally flat doesn't help either. The plot itself is also quite slow, especially early on, which makes it difficult to find a reason to keep pushing forward. That said, I did appreciate the overall message of the story, and there are some interesting twists toward the epilogue. Overall, while the graphics aren't particularly spectacular, the characters aren't that engaging, and the narrative and gameplay loop can become repetitive over time, I still appreciate what the developers were trying to do here. It's clear that Game Freak was trying to explore something different, and despite all its rough edges, I had a good time with it. If you're willing to overlook its shortcomings and experience the game on its own terms, there's definitely something here to enjoy. Just don't pay full price. I'd recommend picking it up at around 30-50% off.

96

Игрок 9096Не рекомендует49 ч в игре

轮回之兽这坨大粪,我已经懒得去骂了。我对所有人的推荐就是不购买,哪怕他-90%也是极其不推荐!极其不推荐!你花二三十买这个游戏你不如吃两个小汉堡啊。而我这种300买的豪华版你就只能说我是吃屎高手了。 不推荐的原因懒得写了,太多了,去b站随便搜3-5个评测视频看一下就知道了。为什么要搜这么多呢?首先如果是夸得,那就一定是商单。100%的商单。如果是骂轮回之兽的,我只能说人的视野终究是狭隘的,你没有办法在自己写稿子的时候列举出来到底这个游戏有多少大粪,你只会记得特别恶心你的地方。那难道其他部分被你选择性忽视掉的就是好的嘛?别逗你gf笑了。至少看3个视频多方印证你才能窥视到这坨大粪的全貌啊。 不推荐任何人购买的游戏,除非你说我就是gf纯孝子,我爹的游戏我不玩不行;或者是你就是有异食癖你就是抖m,特殊人群自行决定吧。

37

Игрок 0737Не рекомендует43 ч в игре

初めてゲームに低評価というものを付けます アクションもゲーム性も中途半端でなんだかなあって感じですが 何よりひどいのはストーリーと演出面での作り込みの甘さです 中盤何一つ進行しないストーリー 説明的なセリフと生ぬるい甘やかし合いばかり会話 その割にうんざりするほど湿っぽいだけの展開の連続 キャラクター各人の掘り下げも極端に少ないせいで全く感情移入できず、 後から出てきて「実はこうでした」なんて言われても何とも思わない 合間合間に「意味深」な一言を挟んでおけば面白い話になるとでも思ってんのか あと、ビジュアルやアクションの華麗さを売りにしてるならムービーの使い回しはしちゃダメ。ゼッタイ。 こういうことされると「テキトーに作ったんだな」ってのを実感させられる ”宿敵”のどうでもよさも半端ないし、そもそもアイツとは何の因縁も感じないし このゲームの初っ端のシーン、見るからに熱い展開なんだろうな~と思って進めたら本編中では唐突にねじ込まれて処理されて終わるだけだし、メインストーリーには一切作用してこない そもそもあのシーンを冒頭に持ってくる意味ないだろ ちなみにこの冒頭のアクションシーケンスは非常にダイナミックな良い作りでその後の期待値を高めるんだけど、ああいうのは本編中には一回も出てきません いい加減にしろ 垢抜けない演出とストーリーのせいでキャラクター達はおよそまともな人間達という風には見えない せっかく第一線級の声優キャストを招いているのに非常にもったいない もったいないといえばポストアポカリプスの世界観自体も広がらないわ深めないわで大して活かされてなくてガッカリ 事程左様に、挙げればきりがないほど圧倒的なブラッシュアップ不足 素人の自分にもそう感じるんだから、作り手の中での徹底的な見直しと厳しい第三者の目があればよほどマシなものにはなったはず それをせず「まあこれくらいで」とお出ししている以上、志が低いと批判されても仕方ないですよ 本作はわざわざ今までとは違う新しいジャンルに挑戦するという、いわば意欲作じゃないですか 私はそのチャレンジ精神に敬意と期待を込めてこのゲームを買ったんですよ でも蓋を開けてみたら、他のゲームの中途半端な後追いに終始するゲーム性と作り込みに乏しいな残念なお話 つまんないゲームでもいいんです、そこに弛まぬ努力と情熱を感じられるなら愛することはできます このゲームからはそれが感じられない むしろ「この要素とこの要素を入れてそれなりのビジュアルにすれば客は買うだろう」という作り手側の思惑を想像してしまうのです 当初は怒りのあまりこの数倍の文量を書きなぐっていましたが途中からアホらしくなったのでやめました 私は今後この会社の「チャレンジ」に期待することはないし、少なくとも新作を手放しで喜ぶことはありません 買うなとは言いませんがこれ以外にやるべきゲームは山ほどあるので、そっちを先にプレイするのがオススメです ていうか他の色んなゲームを参考にしてる割に全然上手くいってない会社の名前が「GAME FREAK」ってどんな皮肉だよ

90

Игрок 2690Рекомендует24 ч в игре

Bon...Compliqué compliqué... Beast of Reicarnation ne réinvente rien. C'est un mix de Sekiro/Nier midtier (parade timé, esquive, tir) Alors, j'ai bien aimé dans l'ensemble mais pas mal de chose m'ont un peu refroidi avec l'avancée Dans les plus - - Le système de parade reste assez classique dans son fonctionnement, mais il est agréable à prendre en main et fonctionne bien. - Les compétences sont nombreuses et assez variées, ce qui laisse pas mal de possibilités pour adapter son gameplay. - Certaines musiques sont vraiment réussies et marquantes, même si toute la bande-son n'est pas au même niveau. - Les relations entre les personnages sont probablement l'un des points qui m'a le plus touché, avec plusieurs interactions et moments assez émouvants. Dans les mid - - L'histoire est parfois assez confuse et a tendance à traîner en longueur, notamment avec certains dialogues qui repoussent artificiellement les révélations : « Je vais te dire la vérité… mais la prochaine fois. » - Certains environnements et certaines scènes offrent de très beaux visuels mais gaché par un vide. Pas d'ennemis, rien. - Certains antagonistes importants sont écartés du scénario de manière assez expéditive, comme si le jeu manquait de temps pour vraiment développer ou conclure leur rôle. - L'interface manque clairement de quelques fonctions basiques, notamment des boutons de tri, suppression ou gestion rapide de l'inventaire. - La fin est assez mitigée... - Les personnages secondaires genre Kunai et Mikoto, qu'on ne voit qu'une ou deux fois, qu'on ne developpe que très peu. Dans les low - - Les ennemis de camps opposés qui finissent par tous se retourner contre toi au lieu de s'affronter entre eux. - La variétés très basses d'ennemis : Golem 1, 2 et 3, oiseau, golem géant, loup...Et voila - Le recyclage de boss. Celui là il est pas bleu, il est violet, ah ! - Impossible de désactiver le ciblage pendant une esquive, ce qui rend certains déplacements assez frustrants. - Beaucoup trop de nourriture pour des bonus temporaires aussi faibles, souvent seulement +3 dans une statistique...On s'en passe. - Impossible de trier correctement les pierres spirituelles et colliers de Koo, alors qu'on en récupère énormément. - Koo qui aboie littéralement toutes les cinq secondes devient rapidement insupportable. Je t'aime Koo mais j'ai envie de te laisser à la maison parfois. - Les ennemis semblent incapables d'entendre le chien aboyer à côté d'eux, mais détectent parfaitement nos bruits de pas. - Beaucoup trop d'effets avec des valeurs anecdotiques du genre +1,02 %, qui donnent surtout l'impression de remplir un quota de game design. - Il y a énormément d'effets visuels à l'écran et, avec un gameplay basé sur la parade, l'action devient parfois difficile à lire. - Le jeu explique très mal comment certains effets se déclenchent, notamment ceux liés aux armes. Donc bon....J'ai quand même aimé...Et puis disons qu'ils ont fait un meilleur boulot que sur Pokemon depuis 10 ans. La faute à Nintendo.

25

Игрок 2525Рекомендует16 ч в игре

How can you build a whole world that isn’t worth exploring? I genuinely love checking every single corner and searching for rare gear and items, so its kind of disappointing when such a beautifully designed world makes you feel bored enough to just stick to the main story. The combat is definitely fun, though something about it always felt a bit off to me and I still can't quite know what it is. I still liked this game across a lot of different aspects. Its completely playable and enjoyable!

53

Игрок 1253Рекомендует42 ч в игре

A good enough hack'n'slash game with a parry driven soulslike feel. The variety of flashy animated swords, and the sword-focused combat mixed with long range weapons works well! The progression tree is beautiful and gives you plenty of freedom to play your way. Huge respect to the devs for listening to feedback and improving the game with their latest updates, especially DLSS 4.5 and the other performance improvements, have made the game even better. My only complaint? Once you enter the mobile base at the end of a chapter, there’s just way too much dialogue before you can depart again, and some of it can’t even be skipped. Let me skip the talking and get back to killing things, especially on the second playthrough!!! Definitely not GOTY 🤣, but damn, it’s a lot of fun! 🎉

93

Игрок 6293Не рекомендует47 ч в игре

戦闘、システムはそうでもないが…シナリオ、演出が致命的 戦闘などについては他の方のレビューで色々書かれていたりするので詳しくは割愛するが、不満はありつつも遊べない訳では無いし面白い部分もあると感じる。 が シナリオ面が酷い。 ストーリーを追っていくたびに感じるほか作品との既視感、動きが無く情感を感じられないイベントシーン、背景が深堀される描写が無いために魅力を感じないキャラクター達。 プレイしていくとイベントシーンではキャラが棒立ちで会話、話は意味深な匂わせで中身の伴わないまま進み、ラスト付近でようやく色々な設定が明かされていく。 プレイ中の演出面も貧弱で拠点での活動もバリエーションが少なく、愛着が湧くかと言われるとかなり弱い。 そんな状況で語られるそれぞれのキャラクター、そして世界の真実は正直プレイヤーとしては他人事としての思いが強く上滑りしていく感覚だった。 特別に悪いゲームではないのでレビューはどちらにするか悩んだが、今後のアップデートで戦闘面などに手が入っても、自分が問題視しているシナリオや演出面が良くなるとは思えないのでおススメはできないかな…と 個人的な結論としてはクソゲーでは無いが、コスパ(対満足度で)が悪いゲームでした。

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