Hell Let Loose: Vietnam Deluxe Edition

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Примите участие во взрывоопасном конфликте войны во Вьетнаме и проложите себе путь через одни из самых жестоких столкновений в современной истории. Присоединяйтесь к битве, бушующей на экстремальном ландшафте огромных горных ущелий и густых джунглей, где армии Северного Вьетнама сталкиваются с военной мощью Вооруженных сил США. Стройте туннели, управляйте вертолетами, управляйте патрульными катерами, используйте исторически точное оружие и работайте вместе со своей командой, чтобы добиться победы.

Сражайтесь с врагами на 6 масштабных картах, вдохновленных реальными локациями. Играйте за армию Северного Вьетнама или за вооруженные силы США и выбирайте одну из 17 специализированных ролей в команде из 50 человек, состоящей из нескольких отделений. Присоединяйтесь или возглавьте пехотные, разведывательные, бронетанковые, минометные отделения и вертолетные подразделения, используя общение и командную работу с другими игроками, чтобы определять цели и безжалостно использовать слабости противника.

Новые возможности игрового процесса придают конфликту интенсивность и реалистичность, поскольку игроки ведут каждую битву, используя подлинное оружие, приказы и тактику. Следуйте субординации и работайте вместе как одна команда, чтобы достичь своих целей и добиться победы. В разгаре и ярости войны во Вьетнаме битва стала более динамичной, чем когда-либо.

Новые авиационные подразделения США оснащены полностью боеспособными вертолетами для огневой поддержки и доставки грузов. Силы Северного Вьетнама могут построить обширную сеть туннелей, чтобы одержать верх во время внезапных атак. Обе стороны могут охотиться на врага через сложную речную сеть Вьетнама с помощью хорошо вооруженных патрульных катеров, построенных и запущенных для поиска и уничтожения.

Улучшенные движения игрока, в том числе плавание, лазание и быстрое ползание, а также такие взаимодействия, как утаскивание товарищей по бою от активного огня, чтобы дать им возможность исцелиться и снова вступить в бой, — все это усиливает захватывающий боевой опыт. Hell Let Loose: Vietnam предлагает несколько различных игровых режимов, в которых игроки сражаются друг с другом в эпических многопользовательских битвах 50 на 50. Режим Warfare — это противостояние в стиле перетягивания каната 50 на 50, в котором две команды сражаются за контроль над 5 секторами.

Наступление разделяет противоборствующие силы на атакующую и обороняющуюся стороны. Чередующиеся новые игровые режимы смешивают параметры игрового процесса, чтобы максимально улучшить впечатления от боя. Это настолько захватывающе, насколько это возможно в войне!

ОСНОВНЫЕ ХАРАКТЕРИСТИКИ Сражайтесь в эпических многопользовательских битвах 50 на 50. Играйте за армию Северного Вьетнама или вооруженные силы США. Захватывающая война в джунглях воссоздает реальную интенсивность битвы.

Несколько различных игровых режимов, включая «Наступление», «Война» и альтернативные новые игровые режимы. 6 крупномасштабных карт, вдохновленных реальными локациями. Эмерджентный игровой процесс поощряет использование цепочки командования для построения командной работы и использования уникального набора тактик и оружия для каждого боя.

Освойте 17 различных боевых ролей в 6 боевых отрядах, в том числе: Командование: Командир. Пехота: командир отделения, стрелок, гренадер, инженер, медик, специалист, пулеметчик. Разведчик: корректировщик, снайпер.

Броня: командир танка, член экипажа. Вертолет (только для США): офицер по логистике, пилот. Минометное отделение: наблюдатель, поддержка, наводчик.

Несколько транспортных средств, включая вертолеты и патрульные катера. Стройте туннели в роли СВА и скрытно развертывайте свои силы, чтобы устроить засаду Вооруженным силам США. Улучшенное движение игрока улучшает функциональность в бою. Обновленное обучение и адаптация игроков. Обновленный интерфейс и пользовательский опыт.

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit
  • Processor: Intel Core i5-10600K / AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX 2060 Super / AMD Radeon RX 6600 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: 1080p/60 fps TSR 71%/DLSS Ultra Performance

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-Bit
  • Processor: Intel Core i5-12600K / AMD Ryzen 5 7600X
  • Memory: 16 GB RAM
  • Graphics: Nvidia Geforce RTX 3060 Ti / AMD Radeon RX 6900 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: 1080p/60 fps TSR 100% High/DLSS Balanced

Отзывы

7 534 положительных из 12 229 отзывов

63

Игрок 5563Не рекомендует8 ч в игре

I wanted to like this game, but right now it feels less like a Vietnam mil-sim and more like a game designed by Discord moderators who are terrified of letting players have too much freedom. The progression system is probably my biggest issue. Locking roles behind mandatory training is annoying enough, but then you have to grind individual classes just to unlock basic equipment and carrying capacity. I shouldn't have to play several matches with a stripped-down kit just to eventually use the equipment that makes the role worth playing. This is a mil-sim, not an RPG. Let the roles be roles and let player skill and teamwork be the progression. The Vietnam setting also feels wasted. The factions play far too similarly when the actual war was famous for asymmetrical warfare. The Vietnamese get tanks, air support, flamethrowers, and conventional equipment that makes them feel like a slightly different version of the Americans. Meanwhile, traps are apparently off the table because of concerns about them being "immoral." In a game where we're shooting, burning, shelling, and blowing each other up, drawing the moral line at traps is ridiculous. More importantly, traps, ambushes, tunnels, and guerrilla tactics are exactly what could have made the factions feel genuinely different. Even the tunnels are disappointing. Instead of creating tense underground combat or giving the Vietnamese a genuinely unique gameplay mechanic, they're basically fast-travel points. The weapon selection isn't impressive either. Rising Storm 2: Vietnam came out years ago and still offers a better selection of weapons and equipment. No M14, limited AK variants, no Grease Gun, no PPSh, limited machine guns and shotguns, and very little ammunition customization. I understand that more content can be added later, but this is being sold as a full release, not a $15 Early Access game. Vehicle combat isn't much better. Tank fights can turn into two armored boxes repeatedly dumping AP rounds into each other until somebody's health bar finally gives up. There's very little feeling of targeting meaningful weak points, damaging important modules, or actually outplaying the other crew. The game modes also don't do much for me. Conquest especially manages to take a 50v50 battle and somehow make it feel like several disconnected 10v10 fights happening on the same map. Most objectives still boil down to standing inside areas and controlling territory rather than doing anything particularly creative with the Vietnam setting. There is fun here. The infantry gunplay can be satisfying, the large battles have their moments, and the foundation isn't terrible. The problem is that nearly everything this game does makes me think about how much better Rising Storm 2: Vietnam handled the same setting. That's ultimately the biggest problem: I'd rather just play Rising Storm 2. Maybe after a few years of updates, more weapons, better faction asymmetry, progression reworks, and some actual Vietnam-specific mechanics, this will be worth coming back to. Right now, though, it feels like a WWII mil-sim reskinned with M16s, AKs, helicopters, and jungle maps while completely missing what made the Vietnam War such an interesting setting for a multiplayer game. Not Recommended.

52

Игрок 6952Не рекомендует84 ч в игре

种族歧视主义模拟器 你将在这个游戏里见到真正的世界是怎么看待中国人 没有任何理由TK你,就因为你是中国人 用QING CHONG JIONG 这类怪音称呼你 用中国话骂中国人 谢谢你,让我知道人间地狱从来都在身边

89

Игрок 2289Не рекомендует28 ч в игре

I have a ton of fun playing this game, and I probably will well into the foreseeable future. But T17 should suffer some kind of consequences for release a game in this state. Just read their community updates. It's basic ♥♥♥♥ that's broken. As someone else also noted: the player base is down from 30k to 8k in 2 weeks. Cons: - Do you want to be part of an Early Access game, or game that is still in Beta state that is lying about being a completed game. I really enjoy playing this game, it's a lot of fun, but I can't say that it was ready at launch. - Do you like Hell Let Loose (original) and Arma? Then boy do I have some snake oil to sell you! - Bullets can't go through chain link fences. - Mounting an MG is janky as all heck. - This game comes complete with: unbalanced weapons systems, ever wish you gun took 6 shots to kill someone but the enemy gun takes 2; just pickup an M16 and your wish is my command. - Have you ever wanted to be running though jungle cover that is completely neutralized by controller players having aim assist. - - If you are using a controller all you have to do is drag you aim through the bushes. If someone is hiding and completely obscured your aim-assist will slow down near them. Allowing you to narrow down where enemies are. - First think you have to do is set you draw detail to 0, and your draw distance to max. I seriously don't know why this is even an option. We learned this in the first game. - This game is a Grade A example of what happens when you rush a game to launch instead of taking 2 more months to finish it. - Do you enjoy being forced to play in cross-platform lobbies because the company that released it didn't create "default - non-cross-platform lobbies" this is the game for you. - - No shade on console players, but most of them don't have mics, don't have time and are looking for a more relaxed experience, I'm glad that they can enjoy this game. But there should be dedicated console and PC lobbies. - Do you want to fly helicopters in 'Nam but have limited to no ability to change their controls. - - Did we learn nothing from any other game that has helicopters in it? - How do you feel about spending 5 hours in game, to level up a role so that you can actually take out a tank, only to be face with the fact that no one else has spent 5 hours leveling up that same role, and you don't have enough rounds to destroy the tank yourself? - I don't think Easy Anti-Cheat has ever worked. - What is that hit detection on the flamethrower, Jesus. - No traps, what kind of decision is that... it's like "Ready or Not" removing all the gore because of Consoles, boohoo. Looking at you Australia. Pros: - No DLC that gives an unfair advantage: looking at you EA/CoD. - It's a great concept for a game - I might have PTSD from this - My K/D is through the roof, and I love the MG's - There are helicopters - The asymmetry is a fun element - They finally fixed flares not permanently being bugged on the map. TLDR; While I do wish this game to be successful, ultimately after the release of WARDOGS. I'm not sure I'll come back to this. I'm not refunding the game, because I expect next year, 50% of these issues will be addressed, either that or this will be dead.

08

Игрок 9608Не рекомендует20 ч в игре

Rising Storm 2 is better than this reskin of a game Lack of optimization Servers that are Restricting languages

65

Игрок 5665Не рекомендует48 ч в игре

I am a big fan of the original Hell Let Loose so i was excited for this game to come out. Sadly its so buggy and that i cannot recommend it in its current state. The game feels unfinished and untested. Bugs i have frequently experienced. -NVA not being able to build tunnels which essential hamstrings them. This seems to occur on some matches then in the next match is resolved. -Squad leaders being unable to deploy posts without them instantly disappearing. -Falling through or walking through walls and sand dunes. -Bamboo fences and other objects that are see through are totally bullet proof. -When exiting helicopters you are often thrown into the air and instantly killed by the rotor blades. -Game often crashes on start up. -EVERYTIME i close the game it doesnt fully shut down and the lobby sound effects continue to play until you force the game to stop. This invariably leads to a crash on the next start up of the game. Pros - I really like the maps and the way the game looks. Graphics are excellent and its very immersive and firefights are extremely intense. - The new loadout system gives you way more customisation and choice in terms of weapons and equipment once you have leveled the classes up enough. - Ability to drag downed teammates to cover is nice, makes medic role more viable. - Boat spawns are a fun new feature that can work well when deployed properly. Cons -Not enough populated servers and terrible voice comms especially on cross play servers. Most console players dont seem to be able to or dont want to use push to talk so a lot of the time you join a squad and its either silent with no communication or you can constantly hear someones TV in the background. - I hate the M16s gunhandling. The NVAs AK varient is far superior at medium range. - Lack of weapon variety for USA. Would be nice to see some M14s introduced. - Offensive mode feels rather unbalanced. Its often a complete walkover for the attackers unless the defending team are very good at organising their garrisons/tunnels. - NVA Anti Aircraft 14.7mm Diskhas do way too little damage to helicopters. Its a very heavy machine gun it should shred a helicopter at close range. Instead it tickles them. 4/10. Wait for a years worth of updates and bug fixes before considering this game. The original is far superior.

78

Игрок 6678Рекомендует44 ч в игре

Avis envoyé depuis une rizière, coordonnées inconnues — 1969 Je suis arrivé au Vietnam avec un fusil, 1 grenades et beaucoup trop de confiance. 17 minutes plus tard : - mon chef d’escouade parle à un arbre, - le médic soigne un buisson, - un hélico vient de se garer dans une montagne, - j’ai tiré 46 balles sur une fougère parce qu’elle avait “une attitude suspecte”, et Kevin est mort pour la 8e fois en essayant de traverser la même route. À un moment j’ai entendu : “CONTACT À GAUCHE !” J’ai regardé à gauche. Il y avait toute la forêt. La forêt a gagné. J’ai ensuite rampé pendant 25 minutes derrière les lignes ennemies, parfaitement camouflé, totalement invisible. Je me suis relevé. BOUM. Apparemment j’étais allongé à 3 mètres de leur spawn depuis le début. Le commandant demande des coordonnées. Personne ne sait où on est. Le pilote d’hélico demande où atterrir. Personne ne sait où il est. Le mec à côté de moi crie qu’il a vu un ennemi. C’était un buffle. On lui a quand même tiré dessus par sécurité. Hell Let Loose: Vietnam, c’est pas un FPS. C’est un simulateur de stress post-traumatique entre potes avec des hélicoptères. 10/10. Je retourne dans la jungle. Ma femme me manque. Je n’ai pas de femme. La jungle commence à me faire perdre la tête.

69

Игрок 1469Рекомендует9 ч в игре

这片丛林很像越南战争,却不像完成度足够高的 2026 年新作 |《人间地狱:越南》简评 如果只看名字,《人间地狱:越南》很容易被理解成一款把二战换成越南战争的续作。但真正玩下来,你会发现它并没有这么简单。丛林、地道、直升机、河道船运和伏击,让原本建立在二战战场上的游戏换了一套完全不同的作战逻辑。美国人可以依靠空中机动力量快速投送,北越则能够利用地道在地下重新组织进攻;开阔地上的正面交锋变少了,敌人藏在植被后的情况多了起来,很多时候甚至连自己是怎么死的都说不清楚。 这种不知道发生了什么的感觉,恰恰是《人间地狱:越南》最接近越战的一面。而问题也出在这里,当一款游戏主动把视野压低、把死亡变得突然、把胜负交给队友沟通之后,它就必须把枪械、UI、交互、服务器和游戏优化这些最基础的东西做好。否则所谓的真实和硬核,很容易变成玩家嘴里的难受。 把战场搬到越南,确实是个好主意 《人间地狱》系列最有意思的地方,并不是枪械手感有多刺激,而是它把一场50 vs 50的多人对战,尽量往大战场而不是竞技场的方向靠。玩家不是超级士兵,一个人再能打,也不可能靠着一把步枪扭转整个战局。真正决定胜负的是小队之间的配合、出生点的位置、指挥官的判断,以及一群人有没有在同一个时间做同一件事情。本作保留了这套骨架,也终于找到了一个能够把它进一步放大的舞台,毕竟越南战争实在太适合这种游戏了。 美国拥有火力和机动优势,北越则更加依赖地形、隐蔽和游击战。游戏里最直观的体现,就是美军拥有直升机,而北越能够修建地道。直升机可以把士兵快速送到战场另一侧,地道则让北越部队能够在地下建立一套完全不同于美军的机动网络,地道和直升机实际上构成了双方非常鲜明的非对称战术。 这不是简单增加两种载具那么简单,前作的战术选择很多时候发生在平面上。而越南版开始让玩家考虑:我要从哪里来?美军可以从天上来,北越可以从地下来。你守住了一条路,不代表守住了整个战场。你刚刚清掉一个据点,也不代表敌人不能从另一条地道重新出现。当这些东西同时发生时,原本稍显传统的战场结构一下子活了起来。 丛林是最成功的设计,也是最容易让人破防的地方 在游玩过程中,本作最让我觉得“这确实是越南战争”的地方,并不是枪械,也不是直升机,而是那片树林。游戏里的丛林并不是拿来装饰地图的,茂密的植被会实实在在地限制你的视野,让原本清晰的敌我关系变得非常模糊。很多时候你甚至不知道前方几十米有没有人,一声枪响之后,你可能连敌人的轮廓都没看见。 这让游戏从传统 FPS 的“发现敌人、瞄准、射击”,变成“听声音、猜位置、判断方向、赌一把”。越南战场糟糕的视野本身就是游戏沉浸感的重要来源,但玩家从出生点走上几百米,最后被藏在灌木里的敌人瞬间击杀,这种体验虽然符合现实,却未必有趣。 这正是本作中相当矛盾的地方,在一场有组织的战斗里,丛林会带来非常棒的战术空间。你可以伏击,可以绕后,可以躲避火力,可以利用植被让枪法一般的玩家也有机会接近敌人。但在一场没人沟通的野队里,丛林又会迅速变成一片伏地魔天堂。你不知道敌人在哪里,队友也不知道,于是双方就开始互相猜。有时候一整场最激烈的战斗,反而发生在工业区、铁路和港口这些能够看清敌人的地方。这并不意味着丛林设计失败,恰恰相反,它太成功了,只是游戏还没有完全解决一个问题,真实的战场和好玩的战场,本来就不是一回事。 枪很好用,但围绕枪的一些东西又实在不像2026年的游戏 《人间地狱:越南》的枪械本身其实没有太大问题,M16、AK、M60、RPD、M79等武器之间存在明显区别,声音也很好辨认。真正让我觉得遗憾的,是游戏在怎么使用这些枪这件事情上,暴露出了不少基础问题。 对于榴弹发射器、火箭筒这类需要根据距离进行修正的武器,没有足够直观的标尺或距离参考,本来应该属于硬核 FPS 需要认真处理的细节,实际却只能靠玩家自己估。操作难度本身没有问题,但游戏没有给你足够的信息去做判断。硬核游戏应该让玩家自己解决问题,而不是让玩家猜开发者到底把准星做到了哪里。手雷同样如此,投掷方向和屏幕中心存在偏差,初始投掷角度也偏高,导致一些本来很直观的投掷动作变得别扭。 这些问题单独看都不是什么大灾难,但集中出现在一款强调战术和枪械操作的FPS里,就会显得非常刺眼。更让人哭笑不得的是按键设置,在 2026 年正式发售的游戏,居然存在无法正常解绑按键的问题,这种东西实在很难用硬核来解释。 真正有意思的是步兵系统,而它被等级设计拖住了 《人间地狱:越南》的职业体系依然是整个游戏的核心,步枪兵、机枪手、医疗兵、榴弹兵、反坦克兵、侦察兵、坦克组成员、飞行员……每个人都不是单纯为了换一把枪,你的角色实际上属于整个战术链条的一环。这款游戏最大的魅力就是团队合作,以及越过学习曲线之后非常高的技能上限。不同角色都具备存在价值,医疗兵甚至能够在一场高死亡率战斗中发挥非常明显的作用。但玩家体验并没有这么理想,最明显的问题就是等级解锁与弹药携带量。 一部分基础消耗品、弹药携带能力乃至装备栏位与步兵等级挂钩,让新玩家进入战场后不仅要学习怎么打,还要接受一个非常奇怪的现实,你等级低,所以你的士兵就是不如高等级玩家好用。这对于一个强调团队协作的游戏来说,是很危险的。因为新玩家最需要的是理解系统,而不是因为没等级导致自己缺弹匣、缺手雷,然后在战场上不断跑回去补给。 靶场的设计也有待改进,按理说它应该是玩家认识武器、测试后坐力、了解伤害和弹道的地方,但如果连尚未解锁的装备都不能自由测试,靶场就失去了它最重要的意义,这种设计和现代多人FPS的习惯显然有些背道而驰。 载具战斗来了,但战争机器还没有真正建立起来 越南战争少不了坦克、直升机和河道运输,本作也确实把这些东西加入了进来。尤其直升机,它是整个游戏最能改变战场节奏的新增元素。不过相比之下,装甲战斗就显得有些寒酸,数量少、类型少、对抗手段也不足。尤其是现阶段反坦克手段不足时,坦克能够相当肆无忌惮地冲进步兵据点。 原版《人间地狱》的装甲系统虽然也谈不上多么复杂,本质上同样存在血条化的问题,但至少不同国家、不同吨位的坦克还能形成一定的区别。越南战争本来可以成为一次重新设计装甲战斗的机会。结果目前给人的感觉反而是该有的东西有了,但还没有丰富到足以支撑一个完整的载具生态。 没有想象中那么次世代,反而让人更加失望 《人间地狱:越南》的画面并不能说难看,远景、丛林密度、战争氛围都不错,但它并没有表现出一款2026年新作应有的技术进步,尤其在一些爆炸、水面、子弹击中地面等效果上,甚至会让人产生不如前作的感觉。尤其是当你知道它使用的是现代引擎时,这种落差会更加明显。 当然,越南战场本身就很吃性能。大量植被、复杂地形、50人对50人的多人战斗,再加上载具和各种特效,本来就不是一个容易优化的组合。官方承诺后续会继续打磨,只是它现在看起来还是像一款还在寻找最终画面表现的游戏。 语音系统的问题也同样致命,《人间地狱:越南》不是那种不开麦也能玩的游戏。语音交流甚至可以说是必需品,一个完全没人说话的小队,会让游戏乐趣明显下降。首发阶段出现VOIP失真、机器人声音等问题时,这就不是普通的音频Bug了,它已经直接影响核心玩法。 《人间地狱:越南》把团队协作做成了游戏最重要的卖点之一,却没有把支撑团队协作的基础设施做到足够稳定。  游戏由鉴赏家杉果点评小分队提供 优质游戏推荐,超低优惠价格都可以在杉果找到~ 成为我们的小组一员小组首页 欢迎各位小伙伴加入 小分队群号:641445229 (。・∀・)ノ゙ 它像一场还没有结束的战争 为什么这款游戏明明有这么好的底子,却总让人觉得差最后一口气?我觉得这才是《人间地狱:越南》目前最准确的评价,它并不是没有进步。相反,从玩法上看,地道、直升机、丛林和水路让它比原版拥有了更加复杂的战场关系。只是这些变化没有全部转化成更成熟的游戏体验。 所以它现在很难被称作一款真正完成形态的续作,更像是一座已经搭好的战场。地形有了,双方的作战逻辑有了,枪械和职业体系有了,甚至连属于越南战争的独特味道都有了。只是战壕还没填平,路标还没立好,装备库还没补齐,通讯设备偶尔还会失灵。 它让人失望的地方,大多不是因为方向走错了,而是因为很多本来应该在发售前完成的事情,到了发售后还在做。另一方面,它又确实证明了一件事,《人间地狱》没有被二战框住。当枪声从欧洲战场换成丛林深处的M16和AK,当敌人不再从山坡上整齐地冲出来,而是可能从地下突然冒出来,当一架Huey直升机从头顶掠过、整片树林瞬间开始对着天空开火时,这个系列终于找到了属于自己的另一种战争。 现在的《人间地狱:越南》,距离优秀只差一些打磨,距离真正意义上的优秀续作,则还需要更多内容和更多时间。它最可惜的地方,从来不是不好玩。而是明明已经很好玩了,却偏偏还带着一股怎么连这个都没做好的毛病。对于一款强调纪律、配合和战术的战争游戏来说,这个结果其实相当讽刺,战场已经准备好了,但这支军队还没有完全整顿完毕。 完整评测文章内容请点击这里

85

Игрок 8185Не рекомендует37 ч в игре

I got this one as a gift, because honestly, in its current state I probably wouldn't have bought it myself. And after playing it, I think that's still the right call. HLL: Vietnam feels strangely outdated for a new release. The visuals and overall presentation often give me the feeling that I've accidentally booted up a much older game, and then the bugs and server crashes come along to make sure I don't forget it. You can absolutely jump in, play a round and have some fun. But so far, it rarely manages to really pull me in. Communication is another story. Way too many people simply don't talk, which is especially noticeable on mixed console servers. No offense, but sometimes it feels like I'm leading a squad through Vietnam with a collection of very determined houseplants. Thankfully, there are enough PC-only servers around, and those tend to make the experience considerably better. There is potential here, but right now I'd recommend waiting rather than buying. If the developers keep working on the bugs, stability and overall presentation, I could see this becoming something much more worthwhile. For now, though? I'd save your money and keep an eye on it. 🌟 Follow Ainsel Reviews - Curator for the weird & lovely 🌟

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