
Star Wars Zero Company Deluxe Edition
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
You will step into the shoes of Hawks, a former Republic officer who leads Zero Company as they are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked.
Command the galaxy’s finest in tactical operations, investigations, and other heart-pounding missions through a cinematic original story.
Strategize and adapt at both your base of operations and an ever-shifting battlefield to make every move count — the outcomes of your decisions make each playthrough different.
Deploy a team of operatives composed of a variety of archetypes — ranging from scoundrels to astromechs, or even a Jedi — choosing from an arsenal of tactical abilities to outmaneuver and defeat your foes.
Improve your squad’s skills as you deploy them on missions, where they learn to work together and unlock new combat synergies that could be the difference between victory and defeat.
Customize Hawks’ combat specialization and appearance, then fill out your team with original and custom-made Star Wars characters, tailoring their appearances, loadouts, and abilities to fit your playstyle.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: 64 bit Windows 10/11 (Windows 11 Recommended)
- Processor: Intel Core i5-8400 or Ryzen 5 2600X
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
- DirectX: Version 12
- Storage: 50 GB available space
- Additional Notes: Resolution: 1920x1080 FPS: 30 Graphics Settings Preset: Low
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: 64 bit Windows 10/11 (Windows 11 Recommended)
- Processor: Intel Core i7-10700K or Ryzen 7 3700X
- Memory: 32 GB RAM
- Graphics: Nvidia Geforce RTX 3080 or Radeon RX 7800 XT
- DirectX: Version 12
- Storage: 50 GB available space
- Additional Notes: Resolution: 2560x1440 FPS: 60 Graphics Settings Preset: High
Отзывы
Steam · Very Positive
Все отзывы в Steam17 088 положительных из 20 661 отзывов
Игрок 1074Рекомендует41 ч в игре
Expectations are often the thief of joy. If you are on the fence with buying this game, ask yourself the following: What are you expecting? If you are looking for a spiritual successor to X-COM you will ultimately feel disappointed for what this game does not provide. If you are looking for a decently well-made Star Wars title that does the IP justice in a world where it has lost significant credibility (Thanks Disney), you will be delightfully surprised. At first I loved this game and was overjoyed by the vibe and the fact we had a Star Wars "X-COM". As I continued to play (I'm about 1/2 done with story at the time of writing this), I felt summarily underwhelmed. This game is NOT X-COM. Although the game shares the DNA of the former title, it is more like "essence" of X-COM with a healthy dose of Star Wars lore, atmosphere, and world-building. After about 5 hours of the game my opinion of it shifted from positive to negative. I consider myself a die-hard X-COM enjoyer and I've logged a stupid number of hours playing through the hardest setting on X-COM 2 war of the chosen. Expecting this game to live up to that level of decision making, strategic layering, tense game-play, and overall excellence, you will be disappointed as I was. After realizing this, I shifted my expectations of the game and I began to enjoy it again. Zero company shines in it's atmosphere, voice-acting, and pace of game play. X-COM is slow, stressful and intense. Zero Company plays like a faster-paced, more "cozy" version of X-COM (if there is such a thing lol). Rather than slow strategic choices around flanking, team composition, and upgrades/research, combat is based around ability "combos". This design choice felt inspired and really works. It's a bit unsettling as an X-COM veteran because some early game Zero Company turns feel weirdly over-powered and like a late-game X-COM experience. For example, you can have a character sprint across the map, melee a strong enemy into an abyss, killing them instantly, firing your blaster, using an "ultimate" twice to do high area damage, and then another operator can give that same character one more move to run back to cover. That unit killed like 4 enemies single-handedly in a single turn which feels simultaneously over-powered but also quite satisfying. In general, choices matter a lot less, and even on the hardest difficulty I've only failed and had to re-play a mission once. The level-up systems and base-building do feel like the "modern-slop" that most modern games unfortunately produce. I wouldn't go as far as to say this game is "AI slop" but some moments do come close to that vibe. The core game play loop is satisfying: You run a standard mission then return to base to chat with your "operators" or team-members. These conversations feel meaningful and weighty as they give back-story to the characters and often spawn missions that relate to each character. This was a very strong aspect of the game and brought a new flavor to the "X-COM" formula. These interactions also allow for a light RPG feeling that is reminiscent of KOTOR or Mass Effect. You can strengthen "bonds" (effectively the level-up system) between operators which are formed in combat which feels a little "meh" to be honest. The choices for stat increases are random and the system feels a bit uninspired. Additionally, the black market (shop) provides new items to purchase and your base can be upgraded. Both use credits so decisions there feel somewhat important, however nowhere near the decisions made in X-COM. X-COM base building and research is sorely missed in this title, and it feels a bit like an afterthought in Zero Companies base design. Lastly, you can spend "intel" and improve "influence" in sectors which typically provide small bonuses again which feel contrived and have little to no bearing on your overall success in future missions. Overall, after shifting my perspective on what this game provides, I do indeed recommend you try it, so long as you knowing what you are getting. You are NOT getting X-COM. Comparatively, this game is about a 4/10 and it does not reach the very high bar that X-COM has set for the genre. However, if you love Star Wars more than a refined X-COM experience, and can stomach the "X-COM light" flavor, I think you'll really enjoy it. There are moments in the game that feel like the best parts of KOTOR and Mass Effect, as well the Jedi series. Bit Reactor tried their best and I feel they went for a more "moderate" approach rather than the hardcore and tactical experience that X-COM provides. If you got this far, ty for reading. I'm curious what your thoughts are on the title and your experience if you've played the game. Overall, 8/10 if you don't expect this game to live up to the X-COM standard. :) Edit/update: After playing another 20 hours and getting to the last mission, I have more thoughts. The story is quite good. Without giving away spoilers, there are some very fun connections to other Star Wars titles, which were a pleasant surprise. There are some unexpected twists, and overall I would rate the story as a 9/10 for a tactical game. I was going to bump my overall score to a 8.5/10 for the game, however on the last mission I experienced a VERY frustrating bug. Without saying too much, the final mission is essentially 3 standard missions packed into one. On the last phase, I hit a soft-lock and had to restart. Not only was this frustrating and immersion breaking, the game did not allow me to restart from the last phase. I had to restart the entire sequence. Furthermore, it did not allow any mid-mission saves, so I could not re-load an earlier save. I lost nearly 3 hours difficult and tedious playtime in the finale and had to redo the entire thing. Not only is this a very very negative and frustrating bug, it also dissuades me from future play-throughs as my trust in the game engine has been shaken. These bugs need to be fixed, and my overall opinion of the game has gone down. Prior to this moment, I hadn't experience any major bugs - I had to re-load a mission or two due to other soft-locks, but none were nearly as punishing as this final experience. Final verdict after beating the game seeing all it has to offer (the good and bad), I feel it deserves a 7.5/10, which feels generous upon final reflection. People spend hard-earned money and time on gaming and bugs these problematic are unacceptable.
Игрок 7909Рекомендует35 ч в игре
Better Than EA Deserved I never thought I'd pre-order a turn-based tactical game, but Star Wars Zero Company was the exception. And honestly, I don't regret it. It's not the best game in the genre, and it definitely needed more polish, but I still had a good time with it. I just wish EA had treated this team better. Gameplay The biggest surprise for me was how fast the gameplay feels. One of the main reasons I could never really get into XCOM was how slow every turn, animation and transition felt. Zero Company is much faster, making every encounter flow a lot better. There are a few gameplay annoyances though. One mandatory campaign mission lasted well over two hours. It became exhausting rather than challenging. The game also desperately needs a 2x speed option during enemy turns. Watching enemies take their actions over and over gets old pretty quickly. One thing I also didn't like was how meaningless the recruitments felt. I turned Hawks into a gunner/support hybrid, Trick was simply too strong damage-wise, Jae's Execution passive was indispensable, and Tel-Rea's Jedi abilities were just too valuable to replace. I tried around 6-7 different recruits throughout the game, but none of them came close to my main squad. Maybe I just couldn't figure out better builds, but that's how the balance felt during my playthrough. Story and Characters I can't say I fully understood the story. Even though I've watched a few Star Wars movies, I eventually lost track of what was happening and mostly kept playing for the gameplay. The universe wasn't the easiest to follow. https://steamcommunity.com/sharedfiles/filedetails/?id=3799391908 The characters, however, are much stronger than the story itself. The voice acting is excellent across the board. Hawks, Kabbey, Runa, Trick and Tel-Rea were all memorable, and Runa's performance was especially fantastic. The attention to detail in narrative is really strong though, that's something you never see done in this genre. Presentation and Technical Issues The atmosphere is excellent. The graphics, art direction and overall presentation all feel very Star Wars, and they do a great job creating that feeling. Unfortunately, the game also has quite a few technical problems. The camera can be awkward at times, some systems like Overwatch occasionally don't work properly, and there's a bit of jank throughout the game. I also experienced random pauses between turns, sometimes lasting several seconds, and occasionally enemies would take nearly thirty seconds before doing anything. Most cutscenes also have noticeable stuttering during their first few frames. Optimization isn't great either. The game definitely needed more polish before release. Final Thoughts Star Wars Zero Company is a good, pretty well-made game, even if it's a bit rough around the edges. I don't regret pre-ordering it, but I also don't think everyone should. I'd wait a few months and pick it up on sale. I also think $40 would've been a much fairer price than $50. That said, it's still not as fun as Mario + Rabbids Kingdom Battle. That game is still the king of this genre for me. Still, I hope people support this studio. They clearly made something with passion, despite the usual EA treatment of its developers. SILVER MEDAL Follow My Curator Page For More Reviews ⚜️
Игрок 8089Рекомендует35 ч в игре
Finished the campaign at ~35 hours. It's essentially XCOM meets Mass Effect — squad tactics combined with relationship-building and optional side quests with your teammates. The concept is great and the setting alone carries a lot of goodwill. The problem is the game doesn't evolve. The first 5 hours are basically the entire loop — after that you're just repeating the same combat patterns with marginal variation. By the end I went from carefully clearing every enemy to just running past encounters to finish missions, which says a lot about how much the moment-to-moment gameplay kept me engaged. Progression is thin. Weapon variety is limited to about 5 guns total — no finding, no swapping, no real weapon progression — and all you're really doing is upgrading mods. You start with 1 mod slot and it takes around 12 hours just to unlock the second one out of 4 total. Ability upgrades for your character and teammates are similarly underwhelming — things like +1 meter of range that you barely notice in practice. Technically it's rough too. Animations start lagging noticeably later in the game, and I had two full freezes that forced me to restart the mission entirely. I still enjoyed my time with it enough to recommend it — the setting, characters, and relationship system are genuinely fun — but it needs real improvement on the progression and optimization side. Feels like a solid foundation for a sequel more than a fully realized game as-is.
Игрок 7419Рекомендует44 ч в игре
Always tell me the odds. There is no doubt, for me: this is one of the best games in the Star Wars universe since Jedi Academy. + X-COM gameplay is just difficult enough to feel like you scraped by with a win. + The base is a delight to return to, not only to upgrade but to spend time with several well written and interesting characters. + There are loyalty missions essentially! Plenty of quests, sidequests, choose your own adventure 'operations' and missions. You won't be able to do them all (in the first playthrough at least) + It looks and runs beautifully. I'm on a 3080, have also tested it on the Steam Machine (1440p) and Steam Deck (ok very choppy here but playable). This is on a pre Day Zero build. Check my screenshots, incredible! + Character customisation is insane, I love bedazzling all my guys and gals. + Weapon mod, power and specialisation builds are very, very enjoyable to dive deep into. + I also really like NOT just choosing the same three operators each mission. There is a strong bonds system that rewards mixed play between your crew, and it really does help you feel like your crew is growing and bonding together. Bravo, really. + The story is interesting. Not KoTOR level but best in recent memory for this license, well done. + THERE'S NO EA ORIGIN LAUNCHER B.S.! IT JUST LAUNCHES AND WORKS. Thank kriff. - There is no 'walk' keybind for PC mouse and keyboard players (in the many non-combat areas like your base). This is disappointing as there are several parts where a walk animation is given to you, but.. you're stuck jogging everywhere then sprinting. Please add in a 'walk' keybind for those of us who want to immerse ourselves and marvel at the beautiful world you folks have created! If you're an X-COM, Marvel Midnight Suns or just Star Wars fan, you'll have a damn good time with this. Grade: A
Игрок 9853Рекомендует21 ч в игре
J’ai acheté Star Wars: Zero Company parce que je voulais commander une escouade de soldats d’élite. 3 heures plus tard, j’ai développé un attachement émotionnel pour un clone que j’ai appelé Gérard. Gérard n’a rien d’exceptionnel. Gérard rate ses tirs. Gérard prend des décisions discutables. Gérard a probablement été cloné un vendredi à 16h58. Mais Gérard est mon frère. Le jeu me demande de réfléchir tactiquement, d’utiliser le terrain, de coordonner mon escouade et d’anticiper les mouvements ennemis. Moi : « Gérard, cours au milieu. » Gérard : se fait tirer dessus par toute la Confédération Moi : « PUTAIN GÉRARD !!! » 10/10. Je suis venu pour Star Wars. Je suis resté pour développer un syndrome paternel envers des hommes produits industriellement sur Kamino. La République peut tomber. Mais pas Gérard.
Игрок 5775Рекомендует100 ч в игре
OK, after 20 hours of gameplay: The game is good. Technical stuff: I had zero crashes in 20 hours. No bugs either. No soft locks. Playing on 8/10 graphics without DLS. (Perhaps because I have AMD?) Gameplay first(because this is a game): This is NOT Xcom3. In Xcom, you create firepower by maneuver (flank, concentrate). In Xcom 2, well, I love the game, but it's Xcom Ambush. In Zero Company, firepower comes from combining unit abilities. That is the massive difference. Cover is massively reduced in importance, the reason being highly destructible cover where misses with regular firearms can destroy your cover. Therefore the quasi-auto high-damage crits of the Xcom games are not present here. Crits are more a bonus than the deciding factor in battle. Imagine 4 enemies: 1 misses, 1 misses but his shots still destroy your cover. Now your dude is standing in the open and 2 more enemies to go. In Xcom 1 or 2, that would be death and the player could do nothing during the enemies turn. Hence there is a "downed" mechanic so in effect, you have basically 200% health with 2 limit breaks (first time downed, return with half health, no resource required. Second time downed, same.) And since cover cannot be the decisive factor for damage output, they move the focus to activated abilities - e.g. 1 squad mate gets to shoot at your target for free - and very specific passives - e.g. +10/20/30/etc% damage with crits on overwatch, or "+10% for ability-caused free shots". The core "player skill" has shifted from positioning to ability-combination. And that is why some players dislike it. It is a fundamentally different approach. You will not win (on hard) by trying to flank individual opponents - hence the maps are small - but by combining the skills of your squad. E.g. Squad member A activates ability that lets squad mate B fire for free at the same target. Then mate A activates ability that targets enemy that is being attacked. Now A attacks same guy, and B piles on. So while you only actively fire twice, because of the abilities overall 4 shots are fired. And enemy health accounts for that. Where in Xcom, you need 3-4 shots to down average enemy, in Zero Company some take 5 or 6 shots. Not a problem when you combine abilities, but if you try to just "outflank", you will not have the damage output. Some say: just overwatch all the time. Didn't work for me. Situationally useful, but not nearly as omnipotent as in Xcom2. Once you understand - and accept - that this is what "good play" constitutes in THIS game, then you'll have fun. Progression mainly through character perks and passive skills and cross-training. The guns don't really change, the active and passive abilities give more firepower. Presentation and writing are excellent - some say it's not, but it really, objectively is. Characters behave like actual adult characters with individual personalities, instead of flat drama queen stereotypes that you couldn't describe outside of how they look. So, depending on how lucky you are on the technical side - again, I had 0 problems - this is a fantastic game IF you do not demand XCOM 3 with lightsabers.
Игрок 6032Рекомендует6 ч в игре
SEE THE EDIT NOTE: I'll change this the moment it's corrected, but having to go into the UE5 .ini files in %localappdata% for the game and finding the config file to change the resolution because it had BARELY any options is baffling and I can't remember the last time I've seen a game launch with that issue. To those with the same problem: 1. Press Win + R, type %localappdata%, and hit Enter. 2. Locate your game's folder. In this case SWZeroCompany. 3. Navigate to: Saved \ Config \ WindowsNoEditor (or Windows, WindowsClient). 4. Open GameUserSettings.ini with a text editor like Notepad. 5. Use CTRL + F and search for one of the following: ResolutionSizeX= ResolutionSizeY= Put in your desired values. Again, baffling that the game itself had virtually no resolution options for me regardless if I had windowed, fullscreen, or borderless. Insane in 2026. EDIT: I am working to play through the game so I can review it on its merits. Performancewise is solid, quite so with good cutscene quality. A few people commenting have indicated they have options, so this may be an early launch bug affecting some configurations. I am going to change my review to positive but keep the instructions in place, as it appears there are still many that found the review helpful and likely suffered the same issue. EDIT 2: This issue can be resolved by downloading and applying the latest NVIDIA drivers. Cheers! I continue to play further today and update this to an additional, proper gameplay-driven review in time.
Игрок 6545Рекомендует31 ч в игре
I want to be very clear about this. I am an avid tactical RPG player. This game is very good. It's a huge step up in acting and dialogue, but I expect that of a game with this prestige and budget. Unfortunately, I was told that the tactical combat would be a huge upgrade to what we've seen. It's a sidegrade at best, I'm sorry. The advancement is little more than "do 1 more damage." Feels like a real side grade compared to what felt like reasonably deep progression in XCOM 2, its clear ancestor.
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