The Blood of Dawnwalker Eclipse Edition

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Европа 14 века. Кровавые конфликты охватывают земли, и Черная смерть приходит за выжившими. Это момент слабости – и это все, что им было нужно.

Вампиры пользуются возможностью выйти из тени и потребовать то, в чем им отказывали на протяжении веков: свободу и силу, которая с ней приходит. Другие существа ночи следуют их примеру. Легенды превращаются в реальность, и история, какой мы ее знаем, никогда не будет прежней.

Вы играете за Коэна, молодого человека, превратившегося в Странника Зари, вечно проходящего грань между миром дня и царством ночи. Сражайтесь за свою человечность или воспользуйтесь проклятыми силами, чтобы спасти свою семью. Каким бы ни был ваш выбор, вопрос остается: стоит ли ваша душа жизни тех, кого вы любите?

Испытайте и сформируйте сюжет так, как вы хотите. Отправляйтесь на поиски спасения своей семьи или поклянитесь отомстить своему сиру и уничтожить всех, кто встанет на вашем пути. Откройте для себя древние тайны, скрывающиеся в долине.

Спешите вперед, иначе рискуете потратить время на подготовку. Идите в одиночку или ищите друзей и создавайте маловероятные союзы. Испытайте два разных цикла игрового процесса, предлагающих на выбор различные способности, загадки, которые нужно раскрыть, и различные способы достижения ваших целей.

Поэкспериментируйте с разными подходами и узнайте, как мир реагирует на ваши действия. Каждое действие – и бездействие – формирует мир вокруг вас. Дни вашей семьи сочтены, и каждый раз, когда вы беретесь за задание, время движется вперед, приближая вас к концу.

Тщательно выбирайте, кому помочь, а кого оставить. У вас не будет времени на всех. Мир никого не ждет.

И злодей тоже. Бросьте вызов гравитации, станьте жестокой силой природы и используйте свои сверхъестественные навыки вампира. Или поднимите меч и примените мощную магию, чтобы сразиться с противниками в образе человека.

Экспериментируйте и адаптируйтесь по мере того, как ваша форма меняется днем ​​и ночью; у каждого есть свои сильные и слабые стороны. Путешествуйте по созданному вручную открытому миру и откройте для себя все, что он может предложить. Бродите по густым лесам, обширным равнинам, коварным болотам, крутым горным вершинам и средневековым поселениям.

Исследуйте забытые руины, найдите остатки древней цивилизации и раскройте истины, которые, вероятно, должны оставаться скрытыми. Испытайте начало совершенно новой саги, созданной с любовью к жанру ролевых игр. Погрузитесь в потрясающий визуально мир, созданный на базе движка Unreal Engine 5 нового поколения.

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, DirectX12
  • Processor: Intel Core i5-11400F / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / Radeon RX 580
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: VRAM: 6GB // Storage on SSD

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, DirectX12
  • Processor: Intel Core i7-11700K / AMD Ryzen 7 5700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: VRAM: 8GB // Storage on SSD

Отзывы

Steam · Very Positive

Все отзывы в Steam

20 518 положительных из 23 686 отзывов

64

Игрок 3164Рекомендует20 ч в игре

日本語だけの表現規制を改善する、ガイドラインを遵守したパッチMODが完成しました😉 ネクサスで公開してますので、よかったらどうぞ! 〇Hotfix 1.0.5 にも適応確認してます。 コメントありがとうございます! 公式が早く対応してくれることを願ってます(/・ω・)/ -------------------------- 日本のゲームを愛する皆様へ Global版を日本語テキスト対応できるようにパッチを作成してます。 ネクサスで探してください。 規制解除に関しては、公式のガイドラインを参照しながら可能かどうか試してみます。 ただちょっと厳しめだな、とは感じてます。わざわざAPP ID別にして規制対象のデータ入れてないかも? どこまで可能か考えています 追記: 日本語版にも規制内容のアセットあるから、イケルかも これわざわざ別アセット用意して、リージョンでロックして切り替えさせてますね そんな手間暇PC版に掛けなくていいのに…ユーザー望んでないよ(´;ω;`) 追記2 もうちょっとまってて、道は見えました 追記3 steam日本語版をGlobal版にし、かつ日本語表示が可能な事を確認しました。 ただいまデータ細部の確認と、ガイドラインに沿う内容になるかの検証をしてます。 確約できませんが、規制無にはできるという事で希望は持てます。 追記4 とりあえず出血と切断だけ解放した軽量版を作成しました。 血が出ればいい、切断できればいい、というかたはどうぞ。 フルスペックの表現統一版は、まだ作業中です(^_^;)

10

Игрок 7310Рекомендует25 ч в игре

其实我觉得这吸血鬼领主还蛮好的.. 什一税、佃租还有劳役全给免了 每个月只要求献个血还当场治疗 尤其是还有居民免费医保 你上外面打听打听去中世纪哪个村给管免费医保

94

Игрок 1694Рекомендует42 ч в игре

Let's get this out of the way, I'm a big fan of vampire RPGs. I consider the OG Vampire: The Masquerade - Bloodlines to be one of the greatest RPGs ever made, so I'm always busy looking for something that can scratch that particular itch. The Blood of Dawnwalker definitely did that for me and I in return fully sunk my teeth into it! This game is pretty much everything I wanted it to be. It's not perfect by all means, but the atmosphere, the world, the characters and especially the freedom you have in shaping your own adventure are fantastic. One of the things I enjoyed the most is how organically you can find and start quests. You can simply stumble across something happening in the world, find a quest item on an enemy you just fought, or simply come across something while exploring that pulls you into a completely unexpected situation. There's something really satisfying about not having every single quest handed to you by an NPC with a marker above their head. It makes exploring feel worthwhile, and it's one of my favorite things about RPGs in general. The time system is another thing I really liked. Having that clock constantly ticking in the background makes even small decisions feel like they could have consequences later. You can't do everything, and I actually think that's a good thing. Sometimes you have to choose what matters to you and accept that something else might happen without you. It makes the world feel like it's actually moving rather than waiting for the player. My only real issue with the time system is that learning skills and perks also takes up time. I don't mind quests taking up time at all, that's part of what makes the system interesting. But losing a time slot just because you wanted to learn something new feels a bit like being punished for engaging with the progression system. I'd rather spend that time actually doing something in the world. The combat takes a little getting used to, but it mostly clicks by the end of the prologue. Once you have more abilities and start figuring out how everything works together, you can pull off some pretty fun stuff. It's not the main reason I'm playing Dawnwalker, but it gets the job done. What really makes the game work for me is how ambitious it is. It feels like the developers genuinely wanted to give the player room to make their own story instead of creating a world where there is always one obvious "correct" way to do things. Your choices matter, sometimes in ways you don't immediately realize, and I really like that approach. I'm also really happy to see Rebel Wolves doing well with the game. A new studio taking on an RPG this ambitious is a pretty big gamble, so seeing the game succeed makes me even more excited for what's next. If this really is the beginning of the larger saga they've talked about, I'm absolutely here for it. The idea of seeing this world evolve, especially with the hints we've already gotten about future time periods, is something I'm genuinely looking forward to. I'm far from being done with the game, but I just find myself completely lost in it every time I click the "Play" button and I think this is one of the biggest compliments I can give to Rebel Wolves, so I wanted to share my thoughts asap!

48

Игрок 5448Рекомендует116 ч в игре

As a massive The Witcher fan, my hype levels were through the roof when I found out this game was made by the Witcher devs. You can practically smell the dark, gritty fantasy DNA the second you enter the game. The atmosphere is top-tier, but after putting some real time into it, I need to be honest: it is not a perfect game. First, the good stuff: I really like the combat. It feels sharp and weighty, and pairing traditional swordplay with supernatural abilities gives a genuinely satisfying rhythm to every encounter. The biggest surprise for me was the pacing. I have never played a game with a time limit before, and usually, that kind of pressure stresses me out. But against all odds, I actually like the mechanic here. It forces you to make meaningful, tense choices about how you spend your days, adding a layer of strategy I didn't expect to enjoy. The story so far is great. I can count on the fingers of one hand the amount of good vampire story games I've played, and this is by far one of the best. Now for the bad: the performance absolutely needs to be fixed. The frame rate dips heavily in dense areas, and the optimization is rough around the edges. I absolutely hate that I need to press a key to switch between abilities and potions. I'm playing on PC put a damn hotbar from 1 through 9 for the items I could use! My Verdict: Although it is a great game at its core with an awesome world, the technical hiccups and minor bugs drag it down. Some animations need to be polished, as they sometimes feel robotic, and the lipsyncing is a little bit off, which leads to a few NPCs not moving their mouths at all. I would highly recommend buying it if you love narrative-driven RPGs, because its strongest point is there. If you are a The Witcher 3 fan, you will absolutely love this game because it takes a lot from it. After a few patches that fix the performance, bugs and some animations, I'm sure that this game is going to be a gem.

69

Игрок 2569Рекомендует39 ч в игре

rockstar köpeğinin gta6sına 80 dolar verip görmezden gelineceğime gider bizim için tr dil koyma zahmetine giren polonyalı gardaşlarımın oyunlarını alırım, hem oynadığım oyunu rahatça kasmadan anlayarak oynarım hem de bize değer veren firmaya desteğimi gösteririm

00

Игрок 2100Рекомендует53 ч в игре

Honestly, I stumbled upon a game that turned out way better than I expected. After all the recent disappointments, playing a proper vampire game felt exceptionally goood. We're in the mid ages, and humanity is literally gasping for breath due to the plague; the vampire race (Vrakhir), ruled by a bald lunatic psycho named Brencis, offers their own blood as a cure for this disease, but in doing so, they end up enslaving humans. In the midst of all this, we go through some personal drama while trying to save our lovely family from Brencis's clutches. Our main character, Coen, is a total wildcard.. depending on your choices, he becomes either an absolute maniac or a complete paragon of virtue. Depending on which direction you develop your skills, your notoriety increases, and killing people directly affects your reputation and even your savagery. I found the main storyline quite engaging. Without giving away any spoilers, I can say this: the replayability of this game is extremely high. I was most surprise by how a simple side quest you start purely out of curiosity ends up impacting the main story to such a massive degree. I'd suggest paying close attention to time in the game because time is a critical factor yayy! You need to get certain things done within a given time frame or things quickly go sideways.. Time even passes while you r upgrading skills, so you really have to plan meticulously. The day night cycle adds a completely different atmosphere to the game. We are a "Dawnwalker," a different type of Vrakhir to put it simply, during the day you're a young, black haired Geralt, and at night you r a vampire, black haired Geralt. And yes, we are much, much stronger at night... Yea, soundtrack isnt bad, but don't expect bangers on the level of Witcher 2 or 3. That said, I can comfortably say the combat mechanics are better than Witcher 3 they feel much more fluid and responsive. Aaa there's a woman named Xanthe, and shes the one I'm most terified of I was just thinking, "I hope she pops up near the end of the game so I can take her down with my newly unlocked high/usefull skills." Right before writing this review, I ran into her, and let's just say our meeting didn't go so welll. Long story short, I dont get along well with women in real life, and nothing changed here either... The map feels both huge and packed with content. I dont know, maybe it feels that way because I haven't played a decent game in a long time, but Blood of dawnwalker managed to leave me really satisfied on the content front. As for optimization, it is typical Unreal engine 5 stuff.. Don't go in with massive expectations, but it's not bad. On my weary RTX 4070 that keeps trying its best, I haven't had any major issues yet with Dlss and Frame generation enabled. Overall, I'm really pleased with Blood of Dawnwalker. I didnt want to write a review right away because I expected it to start strong and then become generic, but I'm glad I waited. It turned out muuch better than I thought. The Rebel Wolves team did a great job, hats off to them!

22

Игрок 3822Рекомендует30 ч в игре

Franchement je vais être honnête, pour l'instant j'aime vraiment beaucoup The Blood of Dawnwalker. Je m'attendais à passer un bon moment mais je pensais pas accrocher autant. Le truc qui me plaît le plus c'est vraiment le mélange entre le côté Kingdom Come Deliverance dans les combats et le côté The Witcher dans l'univers et la narration. Les combats me plaisent particulièrement. Je joue en difficile et je trouve que la difficulté est bien dosée, t'es obligé de faire un minimum attention à ce que tu fais. Même en normal d'ailleurs, j'ai pas eu cette impression de rouler sur tout le monde. C'est peut-être pas parfait mais personnellement c'est beaucoup plus mon délire que les RPG où tu finis par spammer les mêmes attaques sans réfléchir. Et l'univers vampire, franchement je suis client. C'est même une des principales raisons pour lesquelles j'avais envie de faire le jeu. J'aime bien la façon dont le jeu utilise les vampires pour créer une ambiance vraiment sombre plutôt que de simplement mettre des vampires pour dire « regardez on a des vampires ». Et Brencis... pour le moment je le trouve vraiment réussi. Ses premières apparitions m'ont réellement mis mal à l'aise. Il a ce truc où tu sens que le personnage est dangereux avant même qu'il fasse énormément de choses. C'est le genre d'antagoniste qui me donne envie de continuer l'histoire juste pour voir ce qu'il va faire et surtout comprendre davantage le personnage. Après je vais évidemment attendre d'avoir terminé le jeu avant de dire que c'est un antagoniste exceptionnel, mais pour l'instant il part vraiment bien. Maintenant pour les avis négatifs, je peux comprendre certaines critiques. Si votre jeu tourne mal, que vous avez des chutes de FPS, des bugs ou des problèmes qui vous empêchent de jouer correctement, évidemment que vous avez le droit de le dire. C'est même important que les joueurs signalent ces problèmes. Mais ce qui me fait rire c'est surtout la vitesse à laquelle certains enterrent le jeu. Il est sorti aujourd'hui. Aujourd'hui. Je vois déjà des commentaires qui parlent de patchs comme si les développeurs avaient laissé le jeu dans cet état pendant plusieurs mois. Et certains ont même quelques heures de jeu seulement. Là faut quand même faire la part des choses. Personnellement, je n'ai eu aucun bug pour le moment. Rien de particulier à signaler de mon côté. Donc oui, je pense que l'expérience peut aussi énormément dépendre de la configuration de chacun. Ça ne veut pas dire que ceux qui ont des problèmes inventent leurs bugs, simplement que tout le monde ne va pas rencontrer les mêmes problèmes. Et c'est justement pour ça que je trouve les avis définitifs dès le premier jour un peu abusés. Dire « j'ai des problèmes techniques, j'attends que les développeurs corrigent ça » je comprends parfaitement. Dire « le jeu est une catastrophe » après deux heures parce que ton expérience technique est mauvaise, là je trouve ça beaucoup moins pertinent. Un avis négatif peut être totalement justifié, mais encore faut-il parler du jeu dans son ensemble. Si après plusieurs heures tu n'aimes pas les combats, l'histoire, les personnages ou la progression, là oui, explique pourquoi et mets une mauvaise note. Ça permet réellement aux autres joueurs de savoir à quoi s'attendre. Mais si ton seul problème c'est que le jeu demande un patch pour améliorer certaines configurations, bah... attends peut-être le patch avant de condamner tout le jeu. En tout cas moi je vais continuer mon aventure tranquillement. Pour l'instant j'aime les combats, j'aime énormément l'ambiance, l'histoire me donne envie d'avancer et Brencis m'a déjà marqué alors que je suis encore loin d'avoir terminé. Donc forcément, mon avis est positif. Est-ce que le jeu est parfait ? Non. Est-ce qu'il peut être amélioré ? Évidemment. Mais est-ce que ça mérite déjà d'être enterré le jour de sa sortie ? Pour moi clairement pas. Laissez un peu le jeu vivre avant de lui mettre une balle dans la tête. Pour l'instant, moi je m'amuse, et c'est quand même le principal.

26

Игрок 7626Рекомендует36 ч в игре

I admit it: At first, this game really did not appeal to me. This game was directed by the director of Witcher 3, and features a lot of the staff of that game. Now, I'm a massive fan of Witcher 3 - It's one of my absolute favorite games of all-time. But I am just not super into vampire fiction. A game that revolves around it is really just not for me. Or so I thought. The Blood of Dawnwalker absolutely wears its inspirations on its sleeve. Two parts Witcher 3, one part Vampire The Masquerade Bloodlines, one-half part Kingdom Come Deliverance. And it all works really, really well. I read some criticism of the writing, but I really cannot get behind that whatsoever. The writing is really sharp. Dialogue is good, characters are excellent. There's a nice narrative hook in the main story, and the power fantasy is certainly here as well. Riding along with Coen going from a stressed out youth caring for his sick mother and young siblings to an all-powerful Vampire that's feared by the entire Vale of Sangora is quite the ride. Most noteworthy is the high level of effort put into a lot of the side content. You can see the Witcher 3 experience there; the side quests are populated with interesting characters, and there is far more branching quest design here than ever there was in Witcher 3, which was pretty straightforward by comparison. Quests in Dawnwalker change drastically depending on your choice. I've replayed several of them and been quite surprised by what I thought to be a relatively minor decision turning into a major change for the side quest in question. And they all make sense: Those twists based on your decisions never feel arbitrary. They always result in a, "Oh shoot, I should've considered that" kind of thought. That's something that must incredibly hard for the devs to design for, but they nailed it here. Most surprising for me was the combat. I expected it to be rough and janky; something like Witcher 2, but it's not. It's surprisingly snappy, quick, and addictive. I applaud the devs for not going the easy "let's just rip off Dark Souls" route, and instead taking their inspiration straight from Kingdom Come Deliverance's directional parries and attacks system (which I adored!). This is a game in which I'll beat my head against the wall for hours, fighting an enemy I absolutely should not be fighting because I'm way underleveled, but repeatedly trying it anyway because the combat is so weighty, impactful, and satisfying. There are some "go here and kill all the bad guys" side content, but it never quite becomes dull because the combat is so entertaining. It never gets old ripping apart human enemies at night as a vampire. I will levy one criticism at the character movement: Coen moves so tanky and takes time to turn, which, humorously enough, is a criticism I had of Witcher 3 as well! The DNA shows there. It's very irritating trying to maneuver Coen through tighter spaces like inside homes, and I recall having that very same issue with Witcher 3. Character-building is also really fun. You have three basic trees: Swordplay, Witchcraft, and Vampirism. Each have their own impacts, upgrades for each are floored in entirely different aspects (you need skill books to improve swordplay, you need to increase your corruption by feeding on the blood of humans and animals for vampirism, etc.) and they're all hyper-addictive to engage with as you roam around the map and complete various well-written side content. The main quest timer has been controversial, but I'm glad the developers tried something bold and new. I actually really like the notion for an open world game; I'm a completely addicted completionist. I cannot stop myself from clearing every map marker, and that sometimes bogs me down in open world games (looking at you, Assassin's Creed). I like that the timer in Dawnwalker forces me to prioritize and choose! The main quest timer gives you plenty of slack to get the important things done, so it's not a huge constraint unless you're really being careless with how you're spending your time. Further, I think it should be made clear that this isn't a ticking clock. It's a set of 8 blocks you spend (different quests cost different blocks, with most only costing you a single block of time), which is good. I tend to play games very slowly; I like to investigate everything, wander around, take in the views, etc. A ticking clock would've killed the experience for me. The timer in this game is more of a resource to be spent strategically, and I think that really works for this game. If you're worried about that and avoiding this game as a result: Don't be. You're missing out on a really enjoyable game. The one area I will criticize is the feature in which upgrading most of your skills costs a block of time. This is, frankly, stupid. There's no real logical reason it should do so, and it really only serves to stifle exploration into different skills. I'm spending most of my time traversing around with a million unused skill points and using them when I find something that requires them, which is not the experience I think the devs want. Skill points should be driving the dopamine drip, and they don't here because of the way the game ties them into the timer system. That said, the rest of this game's foundation is good enough to keep you driving along. The story is really good, the main character is likable, it's fun to engage with. The worldbuilding is also superb - Great job to the writing team there as building an entire world in lockstep with a brand new video game cannot be easy. Additionally, the music is excellent! If you liked Witcher 3, Kingdom Come Deliverance's combat, open world games or cinematic RPGs like Mass Effect, or are a fanatic for vampire fiction, I honestly think one's worth it at full price. I expected a janky, rough-around-the-edges AA game, but it's got a lot more heart and polish than that, particularly in its writing, world, and combat. Thanks and congratulations, Rebel Wolves. You guys nailed it. Can't wait to see what you do next in this world. 🧾 Feel free to follow my Curator page if you like my reviews.